When leveling up, cavemen gain two main attributes: one primary attribute, depending on their class, and another of their choice. Main attributes are sets of various caveman stats, and increasing a main attribute by one point increases all the included stats by the same amount.
Muscles[]
The primary attribute for the Warrior class, Muscles increases the following stats:
- Health Points: +16
- Melee/Ranged Damage: +2
- Armor: +1
- M/R Damage Multiplier: +0.25
- Regeneration: +0.5 HP per turn (passive)
- Attack Speed: +0.25 (Warrior only)
Moves[]
The primary attribute for the Assassin class, Moves increases the following stats:
- Health Points: +12
- Melee/Ranged Damage: +2.5
- Movement Speed: +0.25
- Attack Speed: +1
- Armor: +0.5
- M/R Damage Multiplier: +0.3
Brains[]
The primary attribute for the Ranger class, Brains increases the following stats:
- Health Points: +8
- Ranged Damage: +2.5
- Melee Damage: +3.0
- Attack Speed: +0.75
- Armor: +0.25
- Pierce: +0.5
- Evasion: +1
It is worth noting that secondary attributes, such as Pierce and Evasion, are only increased by their respective primary attributes. As cavemen gain levels and main attributes, their stats are increased accordingly, making them stronger and more capable in battles.